I have these Objects around a Circle. I want to have every object rotate around his local Z axis by 6.6 degrees more then the previous object: I thought Animation Nodes is a good way of dealing with this, but there is less information than I thought. So first things first, how do I get the Objects to rotate around there local Z - at the moment everything is rotating globally and I dont get it to behave anyhow differently... [![enter image description here][1]][1] [1]: https://i.sstatic.net/AlPZv.jpg