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Coming from Max we have State Sets and Render Pass Managers such as Prism : http://www.grovergol.com/?page_id=338 This allows you to create a list of Cameras to render from and combinations of object visibility.

I understand that Blender uses View Layers and Collections to Hide and Unhide objects etc- But how do you setup Render passes from multiple Cameras with multiple View Layers ?

So with a Cube, Sphere and a Cone in a scene with three cameras I wish to :

  1. From Camera 01 Render all Objects. From Camera 01 Render just the Cube.

  2. From Camera 02 Render all objects. From Camera 02 Render just the Sphere. From Camera 02 Render the Sphere and the Cube.

What's the workflow to set this up ?

Coming from Max we have State Sets and Render Pass Managers such as Prism : http://www.grovergol.com/?page_id=338 This allows you to create a list of Cameras to render from and combinations of object visibility.

I understand that Blender uses View Layers and Collections to Hide and Unhide objects etc- But how do you setup Render passes from multiple Cameras with multiple View Layers ?

So with a Cube, Sphere and a Cone in a scene with three cameras I wish to :

  1. From Camera 01 Render all Objects. From Camera 01 Render just the Cube.

  2. From Camera 02 Render all objects. From Camera 02 Render just the Sphere From Camera 02 Render the Sphere and the Cube.

What's the workflow to set this up ?

Coming from Max we have State Sets and Render Pass Managers such as Prism : http://www.grovergol.com/?page_id=338 This allows you to create a list of Cameras to render from and combinations of object visibility.

I understand that Blender uses View Layers and Collections to Hide and Unhide objects etc- But how do you setup Render passes from multiple Cameras with multiple View Layers ?

So with a Cube, Sphere and a Cone in a scene with three cameras I wish to :

  1. From Camera 01 Render all Objects. From Camera 01 Render just the Cube.

  2. From Camera 02 Render all objects. From Camera 02 Render just the Sphere. From Camera 02 Render the Sphere and the Cube.

What's the workflow to set this up ?

Source Link

Render Pass Manager

Coming from Max we have State Sets and Render Pass Managers such as Prism : http://www.grovergol.com/?page_id=338 This allows you to create a list of Cameras to render from and combinations of object visibility.

I understand that Blender uses View Layers and Collections to Hide and Unhide objects etc- But how do you setup Render passes from multiple Cameras with multiple View Layers ?

So with a Cube, Sphere and a Cone in a scene with three cameras I wish to :

  1. From Camera 01 Render all Objects. From Camera 01 Render just the Cube.

  2. From Camera 02 Render all objects. From Camera 02 Render just the Sphere From Camera 02 Render the Sphere and the Cube.

What's the workflow to set this up ?