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Mar 25, 2020 at 23:09 history edited pixel_streamer CC BY-SA 4.0
added 363 characters in body
Mar 25, 2020 at 23:06 vote accept pixel_streamer
Mar 25, 2020 at 22:35 history edited pixel_streamer CC BY-SA 4.0
added 336 characters in body
Mar 25, 2020 at 22:15 history edited pixel_streamer CC BY-SA 4.0
added 207 characters in body
Mar 25, 2020 at 20:50 answer added Xylvier timeline score: 1
Mar 25, 2020 at 18:38 comment added pixel_streamer @FrederikSteinmetz -- tried using Gaussian with the plain SSS node (in my main file), but it threw a CUDA error. The render was super slow up until the CUDA error, too
Mar 25, 2020 at 18:38 comment added pixel_streamer @Xylvier --Thank you, the blend file is here now, so we can all compare apples to apples
Mar 25, 2020 at 18:03 history edited pixel_streamer CC BY-SA 4.0
added 166 characters in body
Mar 24, 2020 at 23:00 comment added Frederik Steinmetz That's really interesting. Does it only occur with random walk? Does the patter represent your topology, or do the waffles occur randomly? Have you removed doubles?
Mar 24, 2020 at 11:38 comment added Akai Shuichi try connecting Principled BSDF "BSDF" output to Material Output "Surface" input?
Mar 24, 2020 at 7:38 comment added Rich Sedman Duplicated geometry, perhaps? Check there isn’t a duplicate of your mesh or that there aren’t duplicated faces within your mesh.
Mar 24, 2020 at 3:29 comment added Xylvier Yes you can use Blend-Exchange to add your file. You need the address of your question and later just copy and paste the generated link in your question.
Mar 24, 2020 at 2:34 history edited pixel_streamer CC BY-SA 4.0
added 47 characters in body; edited title
Mar 24, 2020 at 2:11 history asked pixel_streamer CC BY-SA 4.0