Timeline for What problem is being displayed in this shader?
Current License: CC BY-SA 4.0
14 events
when toggle format | what | by | license | comment | |
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Mar 25, 2020 at 23:09 | history | edited | pixel_streamer | CC BY-SA 4.0 |
added 363 characters in body
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Mar 25, 2020 at 23:06 | vote | accept | pixel_streamer | ||
Mar 25, 2020 at 22:35 | history | edited | pixel_streamer | CC BY-SA 4.0 |
added 336 characters in body
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Mar 25, 2020 at 22:15 | history | edited | pixel_streamer | CC BY-SA 4.0 |
added 207 characters in body
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Mar 25, 2020 at 20:50 | answer | added | Xylvier | timeline score: 1 | |
Mar 25, 2020 at 18:38 | comment | added | pixel_streamer | @FrederikSteinmetz -- tried using Gaussian with the plain SSS node (in my main file), but it threw a CUDA error. The render was super slow up until the CUDA error, too | |
Mar 25, 2020 at 18:38 | comment | added | pixel_streamer | @Xylvier --Thank you, the blend file is here now, so we can all compare apples to apples | |
Mar 25, 2020 at 18:03 | history | edited | pixel_streamer | CC BY-SA 4.0 |
added 166 characters in body
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Mar 24, 2020 at 23:00 | comment | added | Frederik Steinmetz | That's really interesting. Does it only occur with random walk? Does the patter represent your topology, or do the waffles occur randomly? Have you removed doubles? | |
Mar 24, 2020 at 11:38 | comment | added | Akai Shuichi | try connecting Principled BSDF "BSDF" output to Material Output "Surface" input? | |
Mar 24, 2020 at 7:38 | comment | added | Rich Sedman | Duplicated geometry, perhaps? Check there isn’t a duplicate of your mesh or that there aren’t duplicated faces within your mesh. | |
Mar 24, 2020 at 3:29 | comment | added | Xylvier | Yes you can use Blend-Exchange to add your file. You need the address of your question and later just copy and paste the generated link in your question. | |
Mar 24, 2020 at 2:34 | history | edited | pixel_streamer | CC BY-SA 4.0 |
added 47 characters in body; edited title
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Mar 24, 2020 at 2:11 | history | asked | pixel_streamer | CC BY-SA 4.0 |