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AnnoyinC
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I made some sort of furniture by taking the default cube and insetting some parts of it and splitting(subdividing) it here and there. Then I add a bevel modifier with 1 segment.

A view of the model, with modifier applied (as you can see there are only quads here): model view

Here is the blend file: http://michaelroeleveld.nl/src/downloads/abstractFurniture.blend

I export it as obj, the only box I have checked is "apply modifiers". In the exported obj you will find a couple of faces which have 6 vertices, which shouldn't happen. Why does it and how do I fix it? It's important that this mesh gets exported as an obj with only quads/bilinear patches

I made some sort of furniture by taking the default cube and insetting some parts of it and splitting(subdividing) it here and there. Then I add a bevel modifier with 1 segment.

A view of the model, with modifier applied (as you can see there are only quads here): model view

Here is the blend file: http://michaelroeleveld.nl/src/downloads/abstractFurniture.blend

I export it as obj, the only box I have checked is "apply modifiers". In the exported obj you will find a couple of faces which have 6 vertices, which shouldn't happen. Why does it and how do I fix it? It's important that this mesh gets exported as an obj with only quads/bilinear patches

I made some sort of furniture by taking the default cube and insetting some parts of it and splitting(subdividing) it here and there. Then I add a bevel modifier with 1 segment.

A view of the model, with modifier applied (as you can see there are only quads here): model view

I export it as obj, the only box I have checked is "apply modifiers". In the exported obj you will find a couple of faces which have 6 vertices, which shouldn't happen. Why does it and how do I fix it? It's important that this mesh gets exported as an obj with only quads/bilinear patches

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Source Link
AnnoyinC
  • 269
  • 3
  • 14

Exporting a shape made out of quads results in hexagons in obj file

I made some sort of furniture by taking the default cube and insetting some parts of it and splitting(subdividing) it here and there. Then I add a bevel modifier with 1 segment.

A view of the model, with modifier applied (as you can see there are only quads here): model view

Here is the blend file: http://michaelroeleveld.nl/src/downloads/abstractFurniture.blend

I export it as obj, the only box I have checked is "apply modifiers". In the exported obj you will find a couple of faces which have 6 vertices, which shouldn't happen. Why does it and how do I fix it? It's important that this mesh gets exported as an obj with only quads/bilinear patches