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Bumped by Community user
Bumped by Community user
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Ray Mairlot
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Vertex Why is vertex drawing ignoring grid snap settings?

If I want to draw some vertices on the ground plane, I seem to have to place the first vertex with Ctrl-+RMB (not Ctrl-+LMB as the manual states...), then Extrude the rest of the vertexesvertices using E...which, which is fine, except that using Ctrl-+RMB seems to ignore my snap to grid settings (using E behaves properly), so I can't accurately place that first vertex.

Is there a way of making that snap when it's placed, rather than having to move it afterwards?

This is in using Blender 2.8 btw?

Vertex drawing ignoring snap?

If I want to draw some vertices on the ground plane, I seem to have to place the first vertex with Ctrl-RMB (not Ctrl-LMB as the manual states...), then Extrude the rest of the vertexes using E...which is fine, except that using Ctrl-RMB seems to ignore my snap to grid settings (using E behaves properly), so I can't accurately place that first vertex.

Is there a way of making that snap when it's placed, rather than having to move it afterwards?

This is in Blender 2.8 btw

Why is vertex drawing ignoring grid snap settings?

If I want to draw some vertices on the ground plane, I seem to have to place the first vertex with Ctrl+RMB (not Ctrl+LMB as the manual states), then Extrude the rest of the vertices using E, which is fine, except that using Ctrl+RMB seems to ignore my snap to grid settings (using E behaves properly), so I can't accurately place that first vertex.

Is there a way of making that snap when it's placed, rather than having to move it afterwards using Blender 2.8?

Source Link

Vertex drawing ignoring snap?

If I want to draw some vertices on the ground plane, I seem to have to place the first vertex with Ctrl-RMB (not Ctrl-LMB as the manual states...), then Extrude the rest of the vertexes using E...which is fine, except that using Ctrl-RMB seems to ignore my snap to grid settings (using E behaves properly), so I can't accurately place that first vertex.

Is there a way of making that snap when it's placed, rather than having to move it afterwards?

This is in Blender 2.8 btw