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One way you could do this is by using freestyle:

  1. Create a transparent material and assign it to your objects:

enter image description here

  1. Enable freestyle in Render settings:

enter image description here

  1. In Render layers, set the line visibility to QI range and set the end to 1:

enter image description here

Think of the QI range like a sort of depth index; faces directly visible to the camera are 0, faces behind those faces are 1, faces behind those faces are 2, etc.

By only rendering lines on faces between 0 and 1 (inclusive), you can get a result like in your example image.


Or you could use wireframe materials:

enter image description here

See this questionthis question for details.

One way you could do this is by using freestyle:

  1. Create a transparent material and assign it to your objects:

enter image description here

  1. Enable freestyle in Render settings:

enter image description here

  1. In Render layers, set the line visibility to QI range and set the end to 1:

enter image description here

Think of the QI range like a sort of depth index; faces directly visible to the camera are 0, faces behind those faces are 1, faces behind those faces are 2, etc.

By only rendering lines on faces between 0 and 1 (inclusive), you can get a result like in your example image.


Or you could use wireframe materials:

enter image description here

See this question for details.

One way you could do this is by using freestyle:

  1. Create a transparent material and assign it to your objects:

enter image description here

  1. Enable freestyle in Render settings:

enter image description here

  1. In Render layers, set the line visibility to QI range and set the end to 1:

enter image description here

Think of the QI range like a sort of depth index; faces directly visible to the camera are 0, faces behind those faces are 1, faces behind those faces are 2, etc.

By only rendering lines on faces between 0 and 1 (inclusive), you can get a result like in your example image.


Or you could use wireframe materials:

enter image description here

See this question for details.

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gandalf3
  • 158.3k
  • 60
  • 612
  • 1.1k

One way you could do this is by using freestyle:

  1. Create a transparent material and assign it to your objects:

enter image description here

  1. Enable freestyle in Render settings:

enter image description here

  1. In Render layers, set the line visibility to QI range and set the end to 1:

enter image description here

Think of the QI range like a sort of depth index; faces directly visible to the camera are 0, faces behind those faces are 1, faces behind those faces are 2, etc.

By only rendering lines on faces between 0 and 1 (inclusive), you can get a result like in your example image.


Or you could use wireframe materials:

enter image description here

See this question for details.

One way you could do this is by using freestyle:

  1. Create a transparent material and assign it to your objects:

enter image description here

  1. Enable freestyle in Render settings:

enter image description here

  1. In Render layers, set the line visibility to QI range and set the end to 1:

enter image description here


Or you could use wireframe materials:

enter image description here

See this question for details.

One way you could do this is by using freestyle:

  1. Create a transparent material and assign it to your objects:

enter image description here

  1. Enable freestyle in Render settings:

enter image description here

  1. In Render layers, set the line visibility to QI range and set the end to 1:

enter image description here

Think of the QI range like a sort of depth index; faces directly visible to the camera are 0, faces behind those faces are 1, faces behind those faces are 2, etc.

By only rendering lines on faces between 0 and 1 (inclusive), you can get a result like in your example image.


Or you could use wireframe materials:

enter image description here

See this question for details.

Source Link
gandalf3
  • 158.3k
  • 60
  • 612
  • 1.1k

One way you could do this is by using freestyle:

  1. Create a transparent material and assign it to your objects:

enter image description here

  1. Enable freestyle in Render settings:

enter image description here

  1. In Render layers, set the line visibility to QI range and set the end to 1:

enter image description here


Or you could use wireframe materials:

enter image description here

See this question for details.