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gandalf3
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One way you could do this is by using freestyle:

  1. Create a transparent material and assign it to your objects:

enter image description here

  1. Enable freestyle in Render settings:

enter image description here

  1. In Render layers, set the line visibility to QI range and set the end to 1:

enter image description here

Think of the QI range like a sort of depth index; faces directly visible to the camera are 0, faces behind those faces are 1, faces behind those faces are 2, etc.

By only rendering lines on faces between 0 and 1 (inclusive), you can get a result like in your example image.


Or you could use wireframe materials:

enter image description here

See this question for details.

gandalf3
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