Right now I have a simple logic setup (Listedimage below) to make the armor points of my tank go down and disappear when it gets hit by 25 objects with the "bullet"bullet property. But whenWhen it gets hit by 7 objects with the "missile"missile property, the "armor"armor property drops to 4, another makes it drop to 1, then it drops to -2. it never equals 0 and it never disappears. Is
Is there a way to send a positive pulsepulse to the "And"And controller if the property equals or is lower than 0?
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