I want to make several instances (clones) of a simple rigid body setup: two rigid bodies linked with a hinge constraint. Each one of the instances need to bend by the hinge in its proper individual way. Using the particle system, I managed to make it, but the problem is that all instances behave like the source setup. In Cinema4d it is very simple, just set up the bodies and hinge and put it into the cloner or emitter object and it is done. Is possible to solve this problem using Animation Nodes ? (I managed to clone the rigid bodies but the hinge constraint does not work)
Bumped by Community user
Bumped by Community user
Bumped by Community user