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How can I use meshMesh as a t tileTile on geometryGeometry?

I am currently developing a scene and some assets to work with. I'm

I'm not using any UV mapping or texturing as I'm going for an old polygonal 90's look. So, 

I have a 'Grass' mesh that I want to use as a tile on the faces of a simple plane geometry. I and I was wondering if there wasis a way to do this and have the 'Grass' mesh scale to the faces appropriately. 

I was thinking of just simply Shift-D to duplicate the grass and then place it on the mesh manually, but I would like to know if theresthere is a better way.

Would be nice if there was a way to just extrude or scale the 'Grass' mesh and have it simply divide its appearance as it scales.

How can I use mesh as a t tile on geometry?

I am currently developing a scene and some assets to work with. I'm not using any UV mapping or texturing as I'm going for an old polygonal 90's look. So, I have a 'Grass' mesh that I want to use as a tile on the faces of a simple plane geometry. I was wondering if there was a way to do this and have the 'Grass' mesh scale to the faces appropriately. I was thinking of just simply Shift-D to duplicate the grass and then place it on the mesh manually, but I would like to know if theres a better way.

Would be nice if there was a way to just extrude or scale the 'Grass' mesh and have it simply divide its appearance as it scales.

How can I use Mesh as a Tile on Geometry?

I am currently developing a scene and some assets to work with.

I'm not using any UV mapping or texturing as I'm going for an old polygonal 90's look. 

I have a 'Grass' mesh that I want to use as a tile on the faces of a simple plane geometry and I was wondering if there is a way to have the 'Grass' mesh scale to the faces appropriately. 

I was thinking of just simply Shift-D to duplicate the grass and then place it on the mesh manually, but I would like to know if there is a better way.

Would be nice if there was a way to just extrude or scale the 'Grass' mesh and have it simply divide its appearance as it scales.

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How can I use mesh as a t tile on geometry?

I am currently developing a scene and some assets to work with. I'm not using any UV mapping or texturing as I'm going for an old polygonal 90's look. So, I have a 'Grass' mesh that I want to use as a tile on the faces of a simple plane geometry. I was wondering if there was a way to do this and have the 'Grass' mesh scale to the faces appropriately. I was thinking of just simply Shift-D to duplicate the grass and then place it on the mesh manually, but I would like to know if theres a better way.

Would be nice if there was a way to just extrude or scale the 'Grass' mesh and have it simply divide its appearance as it scales.