Timeline for How to export object with its texture for 3d printing?
Current License: CC BY-SA 3.0
7 events
when toggle format | what | by | license | comment | |
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Mar 22, 2018 at 17:01 | vote | accept | Nigel Johnson | ||
Mar 21, 2018 at 10:52 | answer | added | Nigel Johnson | timeline score: 1 | |
Mar 20, 2018 at 17:57 | comment | added | Nigel Johnson | I did try the bake bit, it was on the camera icon. It didn't seem to work. I did follow the directions from an imported model but I was unsure where I can then paint the details on the model as I could not load the texture with the unwrapped outlines, or paint directly onto the model. Since I can't see outside of blender where to make my patterns that is also rather unhelpful. I guess if I'm applying a proper texture i.e. rust, or scratches it makes more sense, not hand painting a model. | |
Mar 20, 2018 at 11:52 | comment | added | Mr Zak | Did you try bake your color maps in (I assume) Cycles into image textures, then append your object without materials into Blender Internal, assign texture to its UV map in UV editor and export to PLY as described in the link you mention - blender.stackexchange.com/questions/42246/…? It should work as it won't depend on material nodes anymore but at the same time will rely on Internal export. | |
Mar 20, 2018 at 10:56 | history | edited | Mr Zak | CC BY-SA 3.0 |
edited tags; edited title
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Mar 20, 2018 at 8:46 | history | edited | Nigel Johnson | CC BY-SA 3.0 |
Updated a step I did.
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Mar 20, 2018 at 8:34 | history | asked | Nigel Johnson | CC BY-SA 3.0 |