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Mar 22, 2018 at 17:01 vote accept Nigel Johnson
Mar 21, 2018 at 10:52 answer added Nigel Johnson timeline score: 1
Mar 20, 2018 at 17:57 comment added Nigel Johnson I did try the bake bit, it was on the camera icon. It didn't seem to work. I did follow the directions from an imported model but I was unsure where I can then paint the details on the model as I could not load the texture with the unwrapped outlines, or paint directly onto the model. Since I can't see outside of blender where to make my patterns that is also rather unhelpful. I guess if I'm applying a proper texture i.e. rust, or scratches it makes more sense, not hand painting a model.
Mar 20, 2018 at 11:52 comment added Mr Zak Did you try bake your color maps in (I assume) Cycles into image textures, then append your object without materials into Blender Internal, assign texture to its UV map in UV editor and export to PLY as described in the link you mention - blender.stackexchange.com/questions/42246/…? It should work as it won't depend on material nodes anymore but at the same time will rely on Internal export.
Mar 20, 2018 at 10:56 history edited Mr Zak CC BY-SA 3.0
edited tags; edited title
Mar 20, 2018 at 8:46 history edited Nigel Johnson CC BY-SA 3.0
Updated a step I did.
Mar 20, 2018 at 8:34 history asked Nigel Johnson CC BY-SA 3.0