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James
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I'm aware that blender units is the default in Blender. And, I think I've changed everything to metric where necessary.

In Scene: Units is set to Millimeters Length is set to Metric Unit scales is set to 1.0 (though I don't fully understand the function of unit scales)

Then, I have (for example) a simple cube with x/y/z of 40mm. [edit] meant to mention that I also scaled the model back to 1 with CTRL-A - Scale, so that everything is at a scale of 1

I export the file to .STL, but when imported in to Slic3r it always comes in as .04 mm (4/100th mm).

I've imported items from thingiverse, and they import to the correct sizes. So, I'm 99.9% sure this is a blender configuration issue. Anyone know what I'm missing?

I'm aware that blender units is the default in Blender. And, I think I've changed everything to metric where necessary.

In Scene: Units is set to Millimeters Length is set to Metric Unit scales is set to 1.0 (though I don't fully understand the function of unit scales)

Then, I have (for example) a simple cube with x/y/z of 40mm.

I export the file to .STL, but when imported in to Slic3r it always comes in as .04 mm (4/100th mm).

I've imported items from thingiverse, and they import to the correct sizes. So, I'm 99.9% sure this is a blender configuration issue. Anyone know what I'm missing?

I'm aware that blender units is the default in Blender. And, I think I've changed everything to metric where necessary.

In Scene: Units is set to Millimeters Length is set to Metric Unit scales is set to 1.0 (though I don't fully understand the function of unit scales)

Then, I have (for example) a simple cube with x/y/z of 40mm. [edit] meant to mention that I also scaled the model back to 1 with CTRL-A - Scale, so that everything is at a scale of 1

I export the file to .STL, but when imported in to Slic3r it always comes in as .04 mm (4/100th mm).

I've imported items from thingiverse, and they import to the correct sizes. So, I'm 99.9% sure this is a blender configuration issue. Anyone know what I'm missing?

Source Link
James
  • 31
  • 1
  • 3

Blender .STL exports are too small when imported in Sli3er

I'm aware that blender units is the default in Blender. And, I think I've changed everything to metric where necessary.

In Scene: Units is set to Millimeters Length is set to Metric Unit scales is set to 1.0 (though I don't fully understand the function of unit scales)

Then, I have (for example) a simple cube with x/y/z of 40mm.

I export the file to .STL, but when imported in to Slic3r it always comes in as .04 mm (4/100th mm).

I've imported items from thingiverse, and they import to the correct sizes. So, I'm 99.9% sure this is a blender configuration issue. Anyone know what I'm missing?