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Luke_0
  • Member for 11 years, 7 months
  • Last seen more than 8 years ago
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How do you detect collisions with fast objects like bullets?
Alright. I'll consider switching to this method if it starts lagging as I work on it. Thanks
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How do you detect collisions with fast objects like bullets?
@Gwenn Right now the game is really rough. The models are kinda boxy and the colors are just slapped on. I don't know how it'll function in the final version, but right now it's doing pretty good even when I turn it up to 4.
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How do you detect collisions with fast objects like bullets?
I've tried that, but it still doesn't always catch it. It also can make the physics of the impact look qwerky when it does catch it.
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How do you detect collisions with fast objects like bullets?
Never mind that, I found it. Just looking the wrong place. This works, thanks.
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How do you detect collisions with fast objects like bullets?
Am I missing something really obvious? I can't find the Physics Steps option. I saw it just the the other day... i.sstatic.net/Cb5eG.png
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How can I make a fluid simulation in game engine
Thanks, I haven't thought about using particles instead. This might work
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