Stack Exchange network consists of 183 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.
Let's say I would like to have two lists, one for the materials and another for the nodes of the selected material from the first list. My main problem right now is that I don't know how to fill the arguments of row.template_list without PointerProperty since nodes can't be stored there. Thanks a million
I'm completely new to all this. I wanted to know if theres a way of storing a path enter by the user in the select path box into a variable PATHVar in order to use it later.. bpy.ops.export_scene.fbx( filepath=PATHVar + name + ".fbx") I know that I should be using the solution mentioned by Polosson but conf_path would simply batch export to the blender directory and not a custom one. I only ask here because it seems not to be much information around addon development really. Thanks in advance :)