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Clss
  • Member for 6 years, 8 months
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CollectionProperty to store Node or NodeGroup
Let's say I would like to have two lists, one for the materials and another for the nodes of the selected material from the first list. My main problem right now is that I don't know how to fill the arguments of row.template_list without PointerProperty since nodes can't be stored there. Thanks a million
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CollectionProperty to store Node or NodeGroup
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Creation of Node Setup with python, missing some commands
node_tree.links.new(left_node.outputs[output], right_node.inputs[input]) Would it be any different in 2.80?.. It doesn't work. Thanks
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How to add a "select path" input in a UI addon script?
I'm completely new to all this. I wanted to know if theres a way of storing a path enter by the user in the select path box into a variable PATHVar in order to use it later.. bpy.ops.export_scene.fbx( filepath=PATHVar + name + ".fbx") I know that I should be using the solution mentioned by Polosson but conf_path would simply batch export to the blender directory and not a custom one. I only ask here because it seems not to be much information around addon development really. Thanks in advance :)