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Thanks for the response bertmoog, I want to create an animation similar to the one in the video, I might have gotten something close in regards to lighting but the day-light gradual transition is what I am completely clueless about, I will gladly upload my blend file when I Am back in the office on Monday, but for now I can give you an idea of what I have, I have the model of the sat and a complete model of Earth, I set an ocean texture to high emission and that's what you see in the picture.
Thanks for the detailed response Chameleon, I tried to follow your recommendation and it sort of worked, I did get somewhere, Here is where I got (imgur.com/1JdAxfq), I am not sure if this is allowed but I do want your input on one more thing, how would I get that "halo" effect at the edges, the image you have there clearly shows it.
Thanks for the responses, both of you, I would use a simple background but I need this for a simulation so while I might not need it to be completely realistic I do have to at least capture some of the lighting and color effects, seeing how I am using this for an image-processing simulation and those are vital.
I appreicate all your help Nicola, you have definitely given me enough to ponder on and play around with, my aim is to simulate the output of Laser grid sensor into a video or a sequence of images and I'll even have to take depth into consideration, hope all of that can be done because I will commit to your method and put sometime into it.
Thanks again Nicola, I followed your instructions and set the emitter to a brush and the receiver to a canvas but I am a bit confused on how to display my canvas output, it must be soemthing ridiculously straightforward so do excuse my ignorance.
thank you very much, this was auite helpful and clear, I managed to put together an emitter than is quite similar to what I had in mind, I was not successful in having the second portion of you recommendation work, I am not quite sure how to render the particles that collide with the second plan (sensor receiver). One more problem I ran into was when I try to apply this during an animation the particle reflection behave oddly, like they keep orinating from a point where the target no longer exists isnce it has moved. recordit.co/CGb8sbpEdG