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grenzfrequence
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How to edit textures with texture paint in Cycles like GLSL in Blender internal?
Texture view port only displays actual selected texture node of material node editor.
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How to edit textures with texture paint in Cycles like GLSL in Blender internal?
The material view port view displays different results than cycles renderer. Therefore i cannot use this for texture painting. Ambient occlusion seam to work, but no spec, norm and bump.
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