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If it's okay to post a follow-up question on here, could you help me with one more thing? I've applied the above principles to a blanket with tassels falling onto some cushions. I've added tassels to the blanket using the particle instance modifier and then used the surface deform modifier to bind the mesh to a subdivided plane (to which the cloth simulation is being applied). But when I start the simulation, the fringes fly off and distort instead of moving as you would expect them to. Here's the .blend file: drive.google.com/file/d/1iYh7nYED2lEQ6EZdO4opqZgDfmqrCpS_/…