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Geometry Nodes is a node-based system in Blender for creating and manipulating geometry procedurally. Introduced in version 2.92, it allows for non-destructive modeling and advanced effects by connecting nodes to define workflows. Use this tag for questions about creating, modifying, or troubleshooting setups using Geometry Nodes.

0 votes
1 answer
740 views

Offsetting positions of instanced objects allong their local axis in geometry nodes

I think my problem is very simple but I can't get the solution right. I've instanced objects on a grid. the grid is animated with a noise texture to create a wavy movement, the objects are aligned wit …
Karel Dobbelaere's user avatar
6 votes
0 answers
307 views

Sub-steps setting for Simulation Nodes

In the Blender 4.0 online reference, there is this mention in the Simulation Nodes section: In the Node Editor the inputs can be renamed, shuffled and removed. This is also the place where sub-steps …
Karel Dobbelaere's user avatar