Skip to main content
Search type Search syntax
Tags [tag]
Exact "words here"
Author user:1234
user:me (yours)
Score score:3 (3+)
score:0 (none)
Answers answers:3 (3+)
answers:0 (none)
isaccepted:yes
hasaccepted:no
inquestion:1234
Views views:250
Code code:"if (foo != bar)"
Sections title:apples
body:"apples oranges"
URL url:"*.example.com"
Saves in:saves
Status closed:yes
duplicate:no
migrated:no
wiki:no
Types is:question
is:answer
Exclude -[tag]
-apples
For more details on advanced search visit our help page
Results tagged with
Search options not deleted user 86665

Render layers are used to separate pieces of a scene for rendering. Those layers can then be treated differently in the compositor.

3 votes
0 answers
531 views

Blender 2.8 Using z height (Depth) gradient to reduce mist intensity

I'm trying to find something for 2.8 but struggling. I want to use the z height (depth on render layer?) to reduce the intensity of mist (composite layer) exponentially as height increases. Currentl …
Richard Owens's user avatar