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Blender represents locations in a scene by their coordinates. The coordinates of a location consist of three numbers that define its distance and direction from a fixed origin.

3 votes
2 answers
3k views

Changing object dimensions along Y axis - scales Z axis

I am a bit confused about axis systems in Blender. In the first figure - the green and blue represent the Y and Z axis. When I translate the object in Y,Z directions it moves perfectly. However, when …
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