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Rigging is the process of creating a skeleton (armature) to control the movement of objects, typically characters. This involves setting up bones, defining the relationship between them, and applying constraints to create smooth, realistic animations. Use this tag for questions about armatures and rigging questions/issues.
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Eyes/ Double Transform
When i translate the Torso/Root controller, the eye look at works as it should but the individual eye targets inherit double transform, which result in eyes facing in another direction.
How do i fix …