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The camera is an object which defines a point of view in 3D space for the context of rendering. The camera also has settings for depth of field (DoF) and other effects/settings real cameras have.

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Faking a Mirror Using Cameras

I'm working on an NPR animation with the lineart modifier and have a short section involving the camera looking into a mirror. … Typical mirrors in Blender wouldn't reflect the lineart modifier so I'm trying to figure out a workaround using a camera mirrored to the main camera in the scene and compositing that output after render …
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Faking a Mirror Using Cameras

Create a plane at the origin (the mirror) Create an empty (Empty A) and a camera (Camera A) and parent Camera A to empty A. … Move it along the Y axis away from the origin (mirror) Create another empty (Empty B) and another camera (Camera B) and parent camera B to empty B. …
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