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Rigging is the process of creating a skeleton (armature) to control the movement of objects, typically characters. This involves setting up bones, defining the relationship between them, and applying constraints to create smooth, realistic animations. Use this tag for questions about armatures and rigging questions/issues.
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How do I get a single IK bone to move up when the controller pushes against it?
So I have a minecraft rig that uses one IK bone for the arm.
What I want is for the bone to move up when the controller moves up as well, and when it goes down, for the IK bone to not go below its li …