Skip to main content
Search type Search syntax
Tags [tag]
Exact "words here"
Author user:1234
user:me (yours)
Score score:3 (3+)
score:0 (none)
Answers answers:3 (3+)
answers:0 (none)
isaccepted:yes
hasaccepted:no
inquestion:1234
Views views:250
Code code:"if (foo != bar)"
Sections title:apples
body:"apples oranges"
URL url:"*.example.com"
Saves in:saves
Status closed:yes
duplicate:no
migrated:no
wiki:no
Types is:question
is:answer
Exclude -[tag]
-apples
For more details on advanced search visit our help page
Results tagged with
Search options answers only not deleted user 55

Questions about topology. Topology refers to the arrangement of faces, edges, and vertices on a mesh.

42 votes
Accepted

Why should triangle meshes be avoided for character animation?

speed up selection loop selecting, loop sliding for example. operations on grids. ripping & grid-fill for example. better deformation with shape keys (a lot could be written on this, read up on mesh topology
ideasman42's user avatar
13 votes
Accepted

What is the technical difference between an Ngon and a bunch of Triangles?

This question is very generic - but you give a very specific example (Subsurf) which happens to treat ngons differently to many triangles (to be clear - differently to a triangulated ngon). The answe …
ideasman42's user avatar