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Questions about topology. Topology refers to the arrangement of faces, edges, and vertices on a mesh.
42
votes
Accepted
Why should triangle meshes be avoided for character animation?
speed up selection loop selecting, loop sliding for example.
operations on grids. ripping & grid-fill for example.
better deformation with shape keys (a lot could be written on this, read up on mesh topology …
13
votes
Accepted
What is the technical difference between an Ngon and a bunch of Triangles?
This question is very generic - but you give a very specific example (Subsurf) which happens to treat ngons differently to many triangles (to be clear - differently to a triangulated ngon).
The answe …