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Cycles is a physically-based path tracing render engine in Blender, designed to deliver photorealistic results by simulating the behavior of light. Introduced in Blender 2.61, Cycles leverages ray tracing to accurately model reflections, refractions, and global illumination. Use this tag for any posts related to Cycles rendering.

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1 answer
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Inconsistent visuals between Material view and Rendered

Edit: Cant seem to set my answer as the answer yet so check my own answer for details on how I fixed this. Im fairly new to Blender and Im trying to set up a material that can import textures and mode …
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Accepted

Inconsistent visuals between Material view and Rendered

Seem to have solved my own answer. From what I understand I linked 2 Color ramps to different Fac areas relating to my "sticker" and its gloss causing a white fill effect in material view while not s …
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