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A mesh is a collection of vertices (points in 3D space), edges (lines connecting two vertices), and faces (polygons formed by three or more edges, typically triangles or quads). Meshes are the most commonly used object type in Blender and serve as the basis for 3D modeling, animation, and rendering. They are versatile and can represent a wide range of objects and surfaces by manipulating their geometry.
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Positioning objects around a sphere
If I understand well you could use array and screw modifier, add your mesh with origin in your ship(?) … them use array modifier to create some copies of your mesh and them use screw modifier to make them surround your mesh …