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An armature is a system of bones used for animating or deforming a mesh. Use this tag for questions pertaining to armatures.

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Scaling or Thinning Bones

Right now, I am trying to add a bone to the mesh (near the "elbow" of the wing), but it is a huge piece of mesh and the armature bone becomes huge, too i.e. it doesn't fit inside the wing. …
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