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Modeling refers to the process of creating 3D objects or structures using a 3D modeling application like Blender. This tag covers all aspects of modeling, including techniques, tools, workflows, and tips to enhance your 3D creation process.
1
vote
Approximation of smooth surfaces with polygonal meshes
For more see Blender Manual
https://docs.blender.org/manual/en/latest/modeling/meshes/editing/normals.html https://docs.blender.org/manual/en/latest/modeling/meshes/structure.html#auto-smooth …
0
votes
Accepted
Make Links - Object Data Causes wild results
They are not disappeared, but they are all at the same place as HiPoly :)
Problem here is you applied Rot and Loc, that are zero now for each object origin, but their Object data are not. That means …
0
votes
Accepted
the unit of grid (floor grid) is different for differnet object
The thing here is that ...
When you parent object to another you create a relation ship Child > Parent, where Parent object location became an origin (0,0,0) of Child object ... the Child's location i …
9
votes
Accepted
Auxetic Foam Cell Structure
version Shader
Probably would be good to know the purpose of your needs. In some cases could be enough and probably looking better simple Volumetric material with texture type Voronoi or Musgrave.
Un …
5
votes
Accepted
How to model an old curved tv screen?
ad Plane, Subdivide, Modifier-Cast>Sphere controled by Empty to get base curvature of glass
ad another Plane as TV-glass, Modifier-Cast>Sphere to set oval sides from front view, Modifier-ShrinkW …
1
vote
Connecting two sphere with a cylinder
Ad Sphere > go to Edit mode (Tab) > Duplicate (Shift+D) > Select two Edge Loops (ALt+Shift+RMB) > Search (Space bar) "Bridge" > Enter
2
votes
Accepted
Smoothly connect two objects (Cylinder+Plane)
TOPOLOGY
It's always better to work with simple topology, so you don't fall into a troubles with next step in modelling. So I would recommend ...
ad Cylinder 6 sides and Cylinder 12 sides, position …
5
votes
Accepted
How can I make a shape follow a profile without it following the profile normals?
In this example I use two objects "Pillar" and "Bevel" ...
select "Pillar" curve and search for Set Origin to Geometry
search Convert to Curve (both objects should be a curve)
Search Spline type > …
3
votes
Accepted
Efficient tool for making tree-like shapes
Skin Modifier
add a new mesh object, go to edit mode, delete all vertices
add Skin modifier
in edit mode with Ctrl mouse click create a new vertex
now you can start draw branch by another click with …
26
votes
Making a pineapple
Low Poly
add Cylinder
in edit mode Loop Cut Ctrl+R
search Un-Subdive > 1
Scale down top and bottom part to shape oval
Triangulate Ctrl+T (but not necessary), for horiyontal split I scale it v …
7
votes
How do I create this arch in the middle of a cube?
I would say possible with three modifiers.
create a segment
(circle 8 sides, fill triangulate, keep 1/8)
add Solidify modifier (to get hight)
add Sphere
select segment add Boolean modifier > Differen …
0
votes
Accepted
Separate By Loose Parts without mesh warping
First of all I think your Q is a bit out of naming convention (or my understanding).
Mesh is not wrapped, but seems to me as Vertex Normals issue. I had no time to investigate deeper, but disabled Aut …
3
votes
Why Won't this Object UV Unwrap?
Unwrap shortcut U in UV Editor works only if any UV Map already exists.
If in Properties Editor > Data > UV Maps is not listed any, it does nothing.
By default new objects are unwrapped, so if you mo …
3
votes
Accepted
Adding a plastic cover over teeth (braces)
Teeth plastic braces
In short - Solidify, Remesh, Boolean modifier
I used model from Blendswap. Teeths on this model are open on bottom part. For remeshing is necessary close the mesh topology (make …
8
votes
How to model a curved book page?
Quite nice result with Cloth Sim + Empty
Under Physics Properties Enable Cloth Simulation, Preset > Rubber > Vertex Mass decrease to 0.3 kg
Create two Vertex Groups, one for Pinning second to Hook Em …