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Modeling refers to the process of creating 3D objects or structures using a 3D modeling application like Blender. This tag covers all aspects of modeling, including techniques, tools, workflows, and tips to enhance your 3D creation process.

1 vote

Approximation of smooth surfaces with polygonal meshes

For more see Blender Manual https://docs.blender.org/manual/en/latest/modeling/meshes/editing/normals.html https://docs.blender.org/manual/en/latest/modeling/meshes/structure.html#auto-smooth …
vklidu's user avatar
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0 votes
Accepted

Make Links - Object Data Causes wild results

They are not disappeared, but they are all at the same place as HiPoly :) Problem here is you applied Rot and Loc, that are zero now for each object origin, but their Object data are not. That means …
vklidu's user avatar
  • 37.2k
0 votes
Accepted

the unit of grid (floor grid) is different for differnet object

The thing here is that ... When you parent object to another you create a relation ship Child > Parent, where Parent object location became an origin (0,0,0) of Child object ... the Child's location i …
vklidu's user avatar
  • 37.2k
9 votes
Accepted

Auxetic Foam Cell Structure

version Shader Probably would be good to know the purpose of your needs. In some cases could be enough and probably looking better simple Volumetric material with texture type Voronoi or Musgrave. Un …
vklidu's user avatar
  • 37.2k
5 votes
Accepted

How to model an old curved tv screen?

ad Plane, Subdivide, Modifier-Cast>Sphere controled by Empty to get base curvature of glass ad another Plane as TV-glass, Modifier-Cast>Sphere to set oval sides from front view, Modifier-ShrinkW …
vklidu's user avatar
  • 37.2k
1 vote

Connecting two sphere with a cylinder

Ad Sphere > go to Edit mode (Tab) > Duplicate (Shift+D) > Select two Edge Loops (ALt+Shift+RMB) > Search (Space bar) "Bridge" > Enter
vklidu's user avatar
  • 37.2k
2 votes
Accepted

Smoothly connect two objects (Cylinder+Plane)

TOPOLOGY It's always better to work with simple topology, so you don't fall into a troubles with next step in modelling. So I would recommend ... ad Cylinder 6 sides and Cylinder 12 sides, position …
vklidu's user avatar
  • 37.2k
5 votes
Accepted

How can I make a shape follow a profile without it following the profile normals?

In this example I use two objects "Pillar" and "Bevel" ... select "Pillar" curve and search for Set Origin to Geometry search Convert to Curve (both objects should be a curve) Search Spline type > …
vklidu's user avatar
  • 37.2k
3 votes
Accepted

Efficient tool for making tree-like shapes

Skin Modifier add a new mesh object, go to edit mode, delete all vertices add Skin modifier in edit mode with Ctrl mouse click create a new vertex now you can start draw branch by another click with …
vklidu's user avatar
  • 37.2k
26 votes

Making a pineapple

Low Poly add Cylinder in edit mode Loop Cut Ctrl+R search Un-Subdive > 1 Scale down top and bottom part to shape oval Triangulate Ctrl+T (but not necessary), for horiyontal split I scale it v …
vklidu's user avatar
  • 37.2k
7 votes

How do I create this arch in the middle of a cube?

I would say possible with three modifiers. create a segment (circle 8 sides, fill triangulate, keep 1/8) add Solidify modifier (to get hight) add Sphere select segment add Boolean modifier > Differen …
vklidu's user avatar
  • 37.2k
0 votes
Accepted

Separate By Loose Parts without mesh warping

First of all I think your Q is a bit out of naming convention (or my understanding). Mesh is not wrapped, but seems to me as Vertex Normals issue. I had no time to investigate deeper, but disabled Aut …
vklidu's user avatar
  • 37.2k
3 votes

Why Won't this Object UV Unwrap?

Unwrap shortcut U in UV Editor works only if any UV Map already exists. If in Properties Editor > Data > UV Maps is not listed any, it does nothing. By default new objects are unwrapped, so if you mo …
vklidu's user avatar
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3 votes
Accepted

Adding a plastic cover over teeth (braces)

Teeth plastic braces In short - Solidify, Remesh, Boolean modifier I used model from Blendswap. Teeths on this model are open on bottom part. For remeshing is necessary close the mesh topology (make …
vklidu's user avatar
  • 37.2k
8 votes

How to model a curved book page?

Quite nice result with Cloth Sim + Empty Under Physics Properties Enable Cloth Simulation, Preset > Rubber > Vertex Mass decrease to 0.3 kg Create two Vertex Groups, one for Pinning second to Hook Em …
vklidu's user avatar
  • 37.2k

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