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Rigging is the process of creating a skeleton (armature) to control the movement of objects, typically characters. This involves setting up bones, defining the relationship between them, and applying constraints to create smooth, realistic animations. Use this tag for questions about armatures and rigging questions/issues.
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Custom Properties a la Rigify (Global Properties?)
So the Rigify Rigs have custom properties that can be tweaked no matter what bone you have selected in pose mode.
However I've been unable to make my own. Adding custom properties under the Armature …