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Baking is the act of pre-computing something in order to speed up some other process later down the line. Use this tag for baking any physics simulations.
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black areas in ao map, but normal map looks ok?
I'm pretty new to baking maps for game assets, so I need some advice.
My settings are : Cycles, selected to active (with cage). … Am I doing something wrong during baking, or is it my mesh (cubes with bevel) ? …