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A vertex (plural vertices) is the point where two or more edges intersect. Used to manipulate the shape of a mesh in Edit mode.

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Is there a way to blend vertice overlaps?

However, as soon as I hit a certain threshold, there are creases forming at the points where the vertices start to overlap that also show in render mode. … Any ideas on how to fix this without needing to make the cylinder thickness baked in and then modulating all the vertices one by one? …
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