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Materials define how an object interacts with light when rendered. It specifies the object's surface properties, such as color, reflection, transparency, and texture. Materials are essential for creating realistic or stylized visual effects by controlling how light interacts with an object’s surface or volume. Materials are customizable using the Shader Editor and can be assigned to objects for various render engines like Cycles and Eevee.

1 vote
1 answer
46 views

Make gradient paint whole object in one color

What I want to do is that I want to have a shader that is gonna be affected by box. If the box is close enough to the object - the whole object is gonna change his color from purple to green. But on t …
Timofey's user avatar
  • 31
2 votes
1 answer
316 views

use "self" in the shader node driver

I want to make a shader with image sequence, which is gonna be controlled by null(empty). So closer the null to an object, the more image offset is gonna be. Image sequence offset is linked to value n …
Timofey's user avatar
  • 31