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The camera is an object which defines a point of view in 3D space for the context of rendering. The camera also has settings for depth of field (DoF) and other effects/settings real cameras have.

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Calculating Area of Object as Rendered from the Camera

I am trying to build a program to optimise the position of a camera such that the object in question fills the render. The bounding box is inadequate for renders from 45 degree angles, for instance. … I am attempting to achieve this by projecting the vertices to their 2D representation from the camera perspective and finding the convex hull. This I can compare to the area of the viewport. …
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Camera Matrix Not Updating After Moving Camera

However, I notice that the camera matrix does not update after changing the camera position. This can be seen either by printing the camera matrix or printing th loss. My version of Blender is 3.4.1. … camera position to z camera.location = location(distance) # Project the convex hull vertices to camera space cam_vertices = [_v.co @ camera.matrix_world.inverted() for _v in obj.data.vertices …