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Geometry Nodes is a node-based system in Blender for creating and manipulating geometry procedurally. Introduced in version 2.92, it allows for non-destructive modeling and advanced effects by connecting nodes to define workflows. Use this tag for questions about creating, modifying, or troubleshooting setups using Geometry Nodes.
2
votes
2
answers
169
views
Trying to make curves follow points
This vertical lines are instanced lines and I'm trying to make horizontal lines that go from one point to the other of same index (since the lines are instanced, points with same height have same inde …
0
votes
Accepted
Trying to make curves follow points
Oh I figured it out!
It was right before my nose! There will be more stuff to think about later on, like how to make more horizontal lines and sync the factor with a delay on each line. I wonder if t …
0
votes
How to make the instances scale to follow the base curve tangent?
The best result I achieved so far has been this one, but as you can see it's still not aligning perfectly to the perpendicular. As you can see, I grabbed the perpendicular of the base curve's tangent, …
0
votes
Accepted
How to make the instances scale to follow the base curve tangent?
Oh I get it! What was getting in the way was that 'Curve to Points' node, I just replaced to 'Resample Curve' so I didn't lose the info from the original curve - this somehow was screwing up the tange …
0
votes
1
answer
35
views
Rotate instances after being realized
I have a question which is similar to this one
but with a slightly different setup. I'll attach a file to show what my setup looks like.
After I realize the instances I lose that rotation I had applie …
-2
votes
0
answers
41
views
Trying to conform indices from two different geos
All right guys, I'll try to simplify a question I brought a few days back.
I'm basically trying to conform the points of some horizontal curves (which are duplicates from an underlying curve) to the p …
0
votes
0
answers
49
views
Smarter way of changing Evaluation Domain?
Is there another way of doing this? I want the length of each hair curve per point, but Blender calculates the length of each point based on the previous point rather than based on the length to the r …
2
votes
2
answers
262
views
Curve normal to follow geometry normal
I wished to know how to make a curve normal follow the normals of a nearby geometry. I saw they have asked that already, but slightly different from what I wish I guess... Because in other cases, the …
1
vote
3
answers
205
views
How to make the instances scale to follow the base curve tangent?
So I have this horizontal curve where I'm instancing spirals from. I grab the tangent of the curve and scale the instances oriented from that vector but it doesn't work as expected. How to procede so …
2
votes
1
answer
56
views
How can I find the angle between curve segments?
I'm trying to figure out how to do it, I only neeed the angle from the X-Y axis between one segment and the next one. I checked out some other similar questions, but none of the ones I found were abou …
0
votes
0
answers
5
views
Is there a way to make the tangents actually follow the last curve segment direction? [duplicate]
The tangents are a little visualy rebel, idk mathematically why, but they form an angle between curve segments. Is there a way for them to actually follow the direction of the last curve segment perfe …
0
votes
2
answers
221
views
Is it possible to make multiple splines to be sampled in a 'sample curve' node?
Summarizing: I have a spline on the ground that is instancing other vertical splines ('poles'), then I'm copying the ground spline and sampling each point to a different pole driven by a factor. This …
0
votes
Accepted
Is it possible to make multiple splines to be sampled in a 'sample curve' node?
I did it! It something like that. Still have to fine tune it. I did something similar with a blind a while ago, had to remember the path and adapt a bit. It's not quite there yet, but it's good to see …
1
vote
1
answer
38
views
Sampled curve only consider one spline (workaround)
I created a grid with an underlying curve and the "poles" are splines instanced on the curve points, poining up, the base curve gets duplicated n times and they are placed along the instanced splines …
1
vote
Accepted
Sampled curve only consider one spline (workaround)
Fixed! It was only a question of capturing the index from the original curve.