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Rigging is the process of creating a skeleton (armature) to control the movement of objects, typically characters. This involves setting up bones, defining the relationship between them, and applying constraints to create smooth, realistic animations. Use this tag for questions about armatures and rigging questions/issues.
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Rotating bone constrained by "child of" has rotational error
I have a simple two-bone rig. One bone has the constraint "child of" pointing to the other bone. Both bones are identical, in the same spot, with all axes pointing in the same direction. They are set …