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Rigging is the process of creating a skeleton (armature) to control the movement of objects, typically characters. This involves setting up bones, defining the relationship between them, and applying constraints to create smooth, realistic animations. Use this tag for questions about armatures and rigging questions/issues.
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Custom Bone Property
I'm trying to add a custom property to a bone using python. I think I can add the property using
bpy.types.PoseBone.customProp = bpy.props.FloatProperty(name="customProp", default=0.0, min=0.0, max=1 …