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A mesh is a collection of vertices (points in 3D space), edges (lines connecting two vertices), and faces (polygons formed by three or more edges, typically triangles or quads). Meshes are the most commonly used object type in Blender and serve as the basis for 3D modeling, animation, and rendering. They are versatile and can represent a wide range of objects and surfaces by manipulating their geometry.

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How to round a mesh?

You could try selecting the faces you want to be rounded in edit mode, then press 'P' then 'by selection', then try subsurf on this new separate mesh, although you may then have to join up the vertices …
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RuntimeError: internal error setting the array

deg = i * gap rad = deg * deg2rad x, y = math.cos(rad) * 5, math.sin(rad) * 5 verts.append((x,y)) for i in range(iterations): faces.append((i, i+1)) mesh … = bpy.data.meshes.new("Spiral") object = bpy.data.objects.new("Spiral", mesh) object.location = bpy.context.scene.cursor_location bpy.context.scene.objects.link(object) mesh.from_pydata …
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