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Materials define how an object interacts with light when rendered. It specifies the object's surface properties, such as color, reflection, transparency, and texture. Materials are essential for creating realistic or stylized visual effects by controlling how light interacts with an object’s surface or volume. Materials are customizable using the Shader Editor and can be assigned to objects for various render engines like Cycles and Eevee.

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2k views

How to make a cellophane plastic shader/material?

I can't find how to replicate the look of this specific material, cellophane. I want to create a candy wrapper for a lollipop that I'm making for my 3D modeling class. I've tried 3 different material …
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