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Ambient Occlusion (AO) is a method for making scenes more realistic by taking into account the shadows created by ambient light. The EEVEE render engine treats AO as a separate property and the material shader system has an AO node for managing AO. Use this tag for any questions related either to EEVEE AO or to the AO Node.
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No ambient occlusion in render output with eevee, whether it is displayed in the rendering p...
As you see in the image, there is no ambient occlusion in the rendering output, whether it was displayed in the rendering preview. What is wrong in my settings?
I don see any AO in the AO pass
It s …