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Samir Rahamtalla
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To instance geometry onto hair particles and have them use hair dynamics I created the geometry.

BaseGeometry

Then I added a plane with a hair particle system using dynamics.

Plane with hair emmitter

On the geometry to be instanced using the hair I added a Particle Instance modifier and selected the plane containing the particle system as a target as the target.

Particle Instance Modifier

The orientation of the mesh was not what I expected so I activated the create along paths option in the particle instance modifier. Orientation was still off.

Activate along path option

I edited instanced geometry and changed its orientation by rotating it on the X axis 90 degrees, and presto!

Rotate Geometry Initial result of instancing

Adding a turbulence force field with a high strength (23) that deformed the hair and the instanced geometry along with it.

Turbulence Settings Deformed Instanced Geometry

Samir Rahamtalla
  • 1.1k
  • 1
  • 11
  • 23