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added 124 characters in body
Source Link
Samir Rahamtalla
  • 1.1k
  • 1
  • 11
  • 23

To instance geometry onto hair particles and have them use hair dynamics I created the geometry.

BaseGeometry

Then I added a plane with a hair particle system using dynamics.

Plane with hair emmitter

On the geometry to be instanced using the hair I added a Particle Instance modifier and selected the plane containing the particle system as a target as the target.

Particle Instance Modifier

The orientation of the mesh was not what I expected so I activated the create along paths option in the particle instance modifier. Orientation was still off.

Activate along path option

I edited instanced geometry and changed its orientation by rotating it on the X axis 90 degrees, and presto!

Rotate Geometry Initial result of instancing

Adding a turbulence force field with a high strength (23) that deformed the hair and the instanced geometry along with it.

Turbulence Settings Deformed Instanced Geometry

Here is the blend file to dissect. Blend File

To instance geometry onto hair particles and have them use hair dynamics I created the geometry.

BaseGeometry

Then I added a plane with a hair particle system using dynamics.

Plane with hair emmitter

On the geometry to be instanced using the hair I added a Particle Instance modifier and selected the plane containing the particle system as a target as the target.

Particle Instance Modifier

The orientation of the mesh was not what I expected so I activated the create along paths option in the particle instance modifier. Orientation was still off.

Activate along path option

I edited instanced geometry and changed its orientation by rotating it on the X axis 90 degrees, and presto!

Rotate Geometry Initial result of instancing

Adding a turbulence force field with a high strength (23) that deformed the hair and the instanced geometry along with it.

Turbulence Settings Deformed Instanced Geometry

To instance geometry onto hair particles and have them use hair dynamics I created the geometry.

BaseGeometry

Then I added a plane with a hair particle system using dynamics.

Plane with hair emmitter

On the geometry to be instanced using the hair I added a Particle Instance modifier and selected the plane containing the particle system as a target as the target.

Particle Instance Modifier

The orientation of the mesh was not what I expected so I activated the create along paths option in the particle instance modifier. Orientation was still off.

Activate along path option

I edited instanced geometry and changed its orientation by rotating it on the X axis 90 degrees, and presto!

Rotate Geometry Initial result of instancing

Adding a turbulence force field with a high strength (23) that deformed the hair and the instanced geometry along with it.

Turbulence Settings Deformed Instanced Geometry

Here is the blend file to dissect. Blend File

Source Link
Samir Rahamtalla
  • 1.1k
  • 1
  • 11
  • 23

To instance geometry onto hair particles and have them use hair dynamics I created the geometry.

BaseGeometry

Then I added a plane with a hair particle system using dynamics.

Plane with hair emmitter

On the geometry to be instanced using the hair I added a Particle Instance modifier and selected the plane containing the particle system as a target as the target.

Particle Instance Modifier

The orientation of the mesh was not what I expected so I activated the create along paths option in the particle instance modifier. Orientation was still off.

Activate along path option

I edited instanced geometry and changed its orientation by rotating it on the X axis 90 degrees, and presto!

Rotate Geometry Initial result of instancing

Adding a turbulence force field with a high strength (23) that deformed the hair and the instanced geometry along with it.

Turbulence Settings Deformed Instanced Geometry