I have been trying to figure out how to add the Noise fcurve modifier to a Simple Deform's angle parameter. When I attempt to do that, I get an error saying that the context is wrong.
File "C:\Program Files\Blender Foundation\Blender 4.1\4.1\scripts\modules\bpy\ops.py", line 109, in __call__
ret = _op_call(self.idname_py(), kw)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
RuntimeError: Operator bpy.ops.graph.fmodifier_add.poll() failed, context is incorrect
I have also been looking through the documentation to see if I can change the value of Noise's offset to something random for each object selected. Since it's an f-curve modifier, I'm having trouble knowing how to go about that.
I'm new to programming so I'm sorry if this is a simple answer. I've been struggling so I would appreciate any help.
Thank you so much!
def anim_bend(input_name, bend_angle):
obj = bpy.context.active_object
# for each selected object, run this
for obj in bpy.data.objects:
if input_name in obj.name:
#select objects individually
ob = bpy.context.scene.objects[obj.name] # get the object
bpy.ops.object.select_all(action='DESELECT') # deselect all objects
bpy.context.view_layer.objects.active = ob # make the current object the active object
ob.select_set(True) # select the object
print(obj.name, ": Selected Successfully")
modBendName = "SimpleDeform_Bend"
for modifier in obj.modifiers:
if modifier.name == modBendName:
obj.modifiers.remove(obj.modifiers.get(modBendName))
print(obj.name, ": DELETED existing", modBendName)
modBend = obj.modifiers.new(name= modBendName, type='SIMPLE_DEFORM') # add simple Deform to mesh
modBend.deform_method = 'BEND' # change deform to bend
modBend.angle = math.radians(bend_angle) # set initial angle before adding animated noise
modBend.keyframe_insert("angle",frame=0) # add key at frame 0
fNoise = bpy.ops.graph.fmodifier_add(type='NOISE')
print(obj.name, ": Added", modBendName)