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Robin Betts
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As I understand your question, you want the Noise to be masked..

Here's one way. In this case, I found it easier to use Object-Space for the texture coordinates, putting 0 at the center without further adustment. But you could compensate, in some other space...

enter image description here

To conceal any boundary between the noise and the plain background the last stop in its mapping was drag-drop copied from the background color.

This shows mask, noise, and masked-noise :

enter image description here

Robin Betts
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  • 199