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Christopher Bennett
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Your bump map is set up correctly. If you .png image has built in alpha channel, connect it like this (make sure to change blend mode away from opaque):

AlphaSetup

The other method you have heard of involves connecting a Transparent BSDF and a separate BSDF (such as diffuse) through a mix shader, and connecting the the alpha channel as a mix factor. However, this is not necessary with a Principled BSDF, as it has a transparency channel built in that is controlled automatically by the alpha input.

Christopher Bennett
  • 26.2k
  • 2
  • 26
  • 56