Some Basics are documented in the Blender Wiki, see:
Below you find a complete, briefly commented and fully working mini example addon. Just place the code below into a file named
whatever_name_you_like.py
and then Install/Enable this python file as a regular Addon.
Notes:
- The name of the file is not important, however the appendix '.py' is essential to mark this as a python file.
- You do not need to enable the "Pie Menus Official" Addon in order to get your own Pie menus to work properly!
Begin of the code:
bl_info = {
"name": "My Pies",
"author": "My Name",
"version": (1, 1, 0),
"blender": (2, 72, 0),
"description": "My Pie menu",
"category": "Object" }
import bpy
from bpy.types import Menu
# Implements an edit mode selection pie
class VIEW3D_PIE_template(Menu):
# label is displayed at the center of the pie menu.
bl_label = "Select Mode" # Appears as Pie title
bl_idname = "mesh.mypie" # Used to refer (see below)
def draw(self, context):
layout = self.layout
pie = layout.menu_pie()
# operator_enum will just spread all available options
# for the type enum of the operator on the pie
pie.operator_enum("mesh.select_mode", "type")
addon_keymaps = [] # Store keymaps to use in unregister()
def register():
bpy.utils.register_class(VIEW3D_PIE_template)
# Define a keyboard shortcut (for Mesh Edit mode)
wm = bpy.context.window_manager
km = wm.keyconfigs.addon.keymaps.new(name="Mesh")
# Open the pie when you press CTRL SHIFT E:
kmi = km.keymap_items.new("wm.call_menu_pie", 'E', 'PRESS', shift=True, ctrl=True)
kmi.properties.name="mesh.mypie"
addon_keymaps.append((km,kmi)) # Store keymap
def unregister():
bpy.utils.unregister_class(VIEW3D_PIE_template)
#use stored keymaps to unregister
for km, kmi in addon_keymaps:
km.keymap_items.remove(kmi)
addon_keymaps.clear()
if __name__ == "__main__":
register()