So i have an object properties panel but the values set are identical across every object. So for example I have an int value on a cube set to 2 but then all objects are now set to 2. How could that value be set to just that cube as selecting another object will use the same value? Code:
bl_info = {
"name": "Test",
"author": "",
"version": (1, 0),
"blender": (2, 75, 0),
"location": "View3D > Add > Mesh > New Object",
"description": "",
"warning": "",
"wiki_url": "",
"category": "New Addon",
}
import bpy
from bpy.types import Operator
from bpy.props import FloatVectorProperty
from bpy_extras.object_utils import AddObjectHelper, object_data_add
from mathutils import Vector
from bl_operators.presets import AddPresetBase
from bpy.props import (StringProperty,
BoolProperty,
IntProperty,
FloatProperty,
EnumProperty,
PointerProperty,
)
from bpy.types import (Panel,
AddonPreferences,
PropertyGroup,
)
def initprop():
bpy.types.Scene.IntCheckpoint = bpy.props.IntProperty(
name="Check Point",
description="Checkpoints to prevent skipping certain paths",
min=-1, max=99999,
default=-1) #-1 disables a check!
def delprop():
del bpy.types.Scene.IntCheckpoint
class ObjectPanel(bpy.types.Panel):
bl_label = "Hello from Object context"
bl_space_type = "PROPERTIES"
bl_region_type = "WINDOW"
bl_context = "object"
def draw(self, context):
scene = context.scene
obj = context.object
layout = self.layout
layout.label("First row")
row = layout.row(align=True)
row.alignment = 'EXPAND'
row = layout.row()
row = layout.row()
col = layout.column(align=True)
scn = bpy.context.scene
col.prop(scene, "IntCheckpoint") #This needs to be changeable for each object
row = layout.row()
# Registration
def register():
bpy.utils.register_module(__name__)
initprop()
def unregister():
bpy.utils.unregister_module(__name__)
delprop()
if __name__ == "__main__":
register()
The code should work in blender's text editor.