I need to programatically modify the value of Material > Surface(Emission) > Strength
When I change this value manually the output is: bpy.context.space_data.context = 'DATA'
bpy.data.node_groups["Shader Nodetree"].nodes["Emission"].inputs[1].default_value = 1.2
But this command produces an error on the console:
>>> bpy.data.node_groups["Shader Nodetree"].nodes["Emission"].inputs[1].default_value = 2
Traceback (most recent call last):
File "<blender_console>", line 1, in <module>
KeyError: 'bpy_prop_collection[key]: key "Shader Nodetree" not found'
I also tried accessing a surface attribute of the material but this doesn't work either:
>>> bpy.data.materials['light_emit.002'].surface
Traceback (most recent call last):
File "<blender_console>", line 1, in <module>
AttributeError: 'Material' object has no attribute 'surface'
Besides, where can I find the api reference to try solve these problems by myself in the future?