I have created a dragon mesh. Eventually, it will fly.
Right now, I am trying to add a bone to the mesh (near the "elbow" of the wing), but it is a huge piece of mesh and the armature bone becomes huge, too i.e. it doesn't fit inside the wing. Please see what I am trying to do below and how it currently looks. Note that I am new to Blender.
Maybe it isn't a problem if the bone sticks out; I don't know. In the end, when animating, can I hide the bones and only see the mesh? If so, there would be no problem for the bone size, I guess. Tried to look this up on the internet, but could not find exactly this issue addressed. Thank you in advance.