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I want to track someone turning around in a scene and apply a 3D helmet to the track. How can this be done? when I tried to do it using some handy dot stickers, I did not know how to track what was on the front of my face after I turned around.

I want to take a 3d soldier helmet and mask it on my actors head.

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    $\begingroup$ Is the camera moving too or stationary? $\endgroup$
    – user2816
    Commented Jun 12, 2016 at 22:26

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The important concept here is that you track all of the elements that can give you a clear description of the geometry of the head.

Use tracking points not only the face but on the back, shoulders, etc.

When one item being tracked disappears from view, (like when you trurn around) then blender has way to guess where those points are in 3d space or reconstruct the scene or object. To fix that, you need to track other items and let blender figure out the relationship between the different tracked items, only then you'll get information for points that might have disappeared from view or that got occluded.

In this example elements for front and back of an object are tracked, note how not all elements are visible all the time, some disappear briefly and reappear:

enter image description here

When an tracked element disappears from view that particular tracker stops. When the same element is visible again, track it again with new tracker and join the previous tracker with the new one, so that blender knows it is the same feature being tracked and not a new one.

In other words give blender as much information on the object as you can.

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2D Tracking is quite simple and easy to do, just take advantage of the dots and use them as a guideline in your 3d scene to make the rotation of your helmet.

enter image description here

once you set up your tracking scene correctly and you turn your trackers into empties, you can extract transform information from the empties and apply them on your helmet object, by using a Constraint , a hook or even keyframe and rotate the helmet manually if it's a simple mesh.

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  • $\begingroup$ could explain a little more please? $\endgroup$ Commented Jun 13, 2016 at 1:21
  • $\begingroup$ tell me what is not clear and I'll try to elaborate if i can. also there are many video tutorials on this on Youtube if you have the time to watch them, here is one from the track,match,blend series. $\endgroup$
    – user2816
    Commented Jun 13, 2016 at 1:33
  • $\begingroup$ thank you cegaton and root both of you were very helpful thanks $\endgroup$ Commented Jun 16, 2016 at 21:29

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