I hit some hot key that I'm unsure of and now the grey main menu bar at the top of the screen is gone and I don't know how to get it back.
edit: It's the bar with File, Render, Window, and Help tabs.
I hit some hot key that I'm unsure of and now the grey main menu bar at the top of the screen is gone and I don't know how to get it back.
edit: It's the bar with File, Render, Window, and Help tabs.
Late answer, but menu bar that @so_confused was looking for is just another Blender view/panel/window, just like the Properties panel or the 3D View port. You just need to add a window/panel of type "Info" and position it where you want it (default location is at the top). It will likely show the console output at the top, which you can just hide by dragging the bar edge up to cover the console.
For those who've lost the icon/dropdown altogether, you need to pull up the hidden bar from the bottom of the panel. Here's a sample video to illustrate: https://youtu.be/uB7F4O3Ju5o
"Menu bar" is not a commonly used term in Blender, and it's not clear to me whether you are referring to the window header, the information window at the top of the default screen, or something else. In the absence of a screenshot or ~.blend file, I suggest saving your file using the CTRL - S shortcut. Then close and re-open Blender. Select "File" in the Info editor (upper left hand corner of the screen), and then "Open" to bring up the file browser. Navigate to the folder that contains the project you were working on, and in the navigator bar at the left side of the screen, at the bottom, in the "Open Blender File" pane, make sure that the "Load UI" option is **un-**checked. This will bring in your original project into the default screen layout.
The 'menu bar' has a dropdown field on the very left side, including an "i" (like that popular information icon). All you have to do is add another panel (by dragging the three diagonal lines in the top-right or bottom-left corner) and changing its editor type to be "Information".
All of the "panels" have this changeable "universal menu bar". Some at the top, some at the bottom of the panel. That button on the far left of all of them is actually the same button with the same choices, despite it's displaying a different icon. It lets you select what menu it displays and thereby changes its connected pane and associated icon. The traditional looking menu that contains File/Render/Window/Help is indeed the "Info" panel and actually has a console type pane above it if you pull it down to see it. So you can change any panel (and its associated menu) to any other type of panel/menu. And by dragging the little handle that's on the top right or lower left of each panel you can pop out another menu bar/ panel wherever you want or need one, or collapse one on top of the other to get rid of them. I actually popped out way more panel/menus than I needed trying to figure out how all this worked and had things quite jammed up until I got my head around which way popped out a panel and which way collapsed them, and the order and direction which they can be collapsed. Anyway just thought I would expand on that a bit. Blender is a very powerful and feature rich program, but I'm finding its layout and controls are like nothing I've ever experienced.
noogoom's answer actually led me to all this but I felt it should be spelled out a little more assuming you have no level of knowledge or comfortability with Blender yet for all the other total Blender noobs like myself :) Hopefully this will save some fumbling around time for the uninitiated.
⎈ Ctrl↑ Up arrow on the 3D view window.